Skip to content Skip to sidebar Skip to footer

Unity Character Controller Move In Direction Of Camera

Unity Character Controller Move In Direction Of Camera

Unity is an excellent game development engine that provides a wide range of features for creating immersive games that keep players engaged. One of these features is the character controller that allows developers to create realistic movement for game characters. In this article, we will explore how to make a Unity character controller move in the direction of the camera.

Understanding the Unity Character Controller

Unity Character Controller

The Unity character controller is a component that can be attached to a game object that represents the character in your game. It provides the necessary tools for creating basic character movement, such as walking, jumping, and running. The character controller uses physics to simulate movement and colliders to detect collisions with the game environment.

One of the limitations of the standard character controller is that it does not directly control the camera's movement. This means that the character can move in any direction, but the camera will remain stationary. To create the effect of the character moving towards the camera, we will need to add some additional code.

Adding Code to Move the Character

Unity Code

The first step in creating a character that moves towards the camera is to add a script to the character object. This script will be responsible for moving the character in the direction of the camera. We will also need to add a reference to the camera object in the script so that we can get its position and calculate the movement direction.

Here is the code that we will use to move the character towards the camera:

using UnityEngine;using System.Collections;public class MoveTowardsCamera : MonoBehaviour {public GameObject cameraObject;public float moveSpeed = 5.0f;void Update() {Vector3 pos = cameraObject.transform.position;pos.y = transform.position.y;transform.LookAt(pos);transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);}}

The code above uses the Transform.LookAt() method to make the character face towards the camera. It then uses the Translate() method to move the character forward in the direction of the camera. The moveSpeed variable controls the speed at which the character moves.

Attaching the Script to the Character Object

Once you have written the code for moving the character towards the camera, you will need to attach the script to the character object. To do this, follow these steps:

  1. Select the character object in the scene view
  2. Click on the Add Component button in the Inspector window
  3. Select the Scripts -> MoveTowardsCamera option

Once you have added the script to the character object, you will need to assign the camera object to the cameraObject variable in the script. To do this, follow these steps:

  1. Select the character object in the scene view
  2. Click on the Inspector window
  3. Find the MoveTowardsCamera script component and expand it
  4. Drag the camera object from the Hierarchy window to the Camera Object field in the script

Testing the Character Movement

Unity Character Controller Testing

Once you have completed the steps above, you can test the character movement by pressing the Play button in the Unity editor. The character should move towards the camera as you move the camera around using the mouse or keyboard controls.

Conclusion

Creating a Unity character that moves towards the camera is a relatively simple process that requires adding some additional code to the standard character controller. By following the steps outlined in this article, you can create a realistic movement for your game characters that adds to the overall player experience.

Related video of Unity Character Controller Move In Direction Of Camera